Dr. Frank is announced for Wednesday, November 4, 2026. Ahead of that release, Koin Games has revealed eight cards. The theme is clear: discard, bring characters back from the graveyard, and turn those returns into value. Here are the supplied stats and abilities, followed by our first impressions—not a tested tier list.
When does Dr. Frank arrive?
The announced release date is Wednesday, November 4, 2026, alongside his own boss deck. His arrival was brought forward by a week after the community reached the 500-review target announced for the release.
The eight revealed cards give a detailed first look at the theme. They do not, on their own, establish the complete boss-deck list or its unlock requirements. An exact launch hour has not been announced in the information available here.
The eight cards at a glance
Stats and effects below describe the supplied pre-release images, not a confirmed live balance snapshot. Card names stay in English to match the artwork. The announcement points to Wednesday’s release; it does not give a launch hour, unlock requirements or a complete deck list.
| Card | Mana | Attack / Health |
|---|---|---|
| Dr. Frank | 6 | 2 / 2 |
| Frank’s Monster | 6 | 5 / 4 |
| It’s Alive | 3 | — |
| Franken Bride | 5 | 4 / 4 |
| Morgan le Fay | 2 | 1 / 3 |
| Doppelganger | 4 | 2 / 2 |
| Necromancer | 4 | 2 / 2 |
| Red Knight | 2 | 4 / 1 |
The eight reveals
Dr. Frank

Mana 6 · Attack / Health 2 / 2
Preview ability
Before combat, summons a random character from your graveyard on a random space.
First impression
The engine of the preview: while he stays in play, each combat offers another chance to rebuild your board. At 2 health, protecting him looks important. Both the character and its destination are random, so this is a source of value rather than precise placement.
Frank’s Monster

Mana 6 · Attack / Health 5 / 4
Preview ability
Rebirth. When it enters play from the graveyard, doubles its attack.
First impression
The clearest resurrection payoff. Its printed 5 attack would become 10 when doubled, assuming no other modifier. Rebirth and a graveyard return both deserve attention, but repeated returns, stat retention and trigger order still need testing in the live build.
It’s Alive

Mana 3
Preview ability
Summons a random character from your graveyard to a random space.
First impression
A 3-mana spell gives another route to a graveyard return without first putting Dr. Frank on the board. The attraction is reaching a valuable character for less than its printed cost; the risk is that the random selection produces a less useful result. It does not let you choose your Monster.
Franken Bride

Mana 5 · Attack / Health 4 / 4
Preview ability
Rebirth. When she enters play from the graveyard, heals 4 damage from your barrier here.
First impression
Bride turns a return into defensive value as well as another body. The word “here” matters: a random resurrection space can determine which barrier benefits. A normal play from hand does not meet the printed graveyard-entry condition.
Morgan le Fay

Mana 2 · Attack / Health 1 / 3
Preview ability
On Reveal: discards your right-most card, then adds a random spell to your hand and reduces its cost by 2.
First impression
At 2 mana, Morgan is an accessible way to trigger discard synergies and generate a discounted spell. Your hand’s right edge is part of the decision: it is not a free choice of discard target. The new spell is random, so a specific follow-up is not guaranteed.
Doppelganger

Mana 4 · Attack / Health 2 / 2
Preview ability
When you discard a character, transforms into a copy of that character.
First impression
The printed 2/2 is only the starting point. Morgan and Necromancer suggest ways to activate the copy effect, provided the discarded card is a character. The preview does not settle whether newly copied reveal effects fire or which temporary modifiers carry over: those are test questions, not promised combos.
Necromancer

Mana 4 · Attack / Health 2 / 2
Preview ability
On Reveal: discards a random card to add two 2/2 Zombies to your hand. If the discarded card is Evil, summons those Zombies instead.
First impression
The alignment of the discarded card changes hand resources into immediate board presence. That creates a reason to examine your Evil-card density, but random discard can still remove something you wanted to keep. The two Zombies are part of this ability, not extra reveals in the eight-card preview.
Red Knight

Mana 2 · Attack / Health 4 / 1
Preview ability
Trample. Ongoing: the character across from it also has Trample.
First impression
A striking 4 attack for 2 mana comes with only 1 health and a two-sided effect. You gain Trample, but you may also give it to the opposing character. Placement and the opposing attack therefore matter as much as the cheap damage. This is the card I would test most carefully before treating it as an automatic inclusion.
What I want to learn on release day
Dr. Frank and It’s Alive are the most direct starting point for a resurrection plan. Monster offers attack pressure, Bride offers barrier recovery, and the discard cards introduce another layer of decisions. My biggest questions are consistency, survival and space: can you keep the engine alive, prepare useful returns and leave somewhere for them to appear? Until those interactions are tested, I would avoid calling this a finished competitive deck.
Revisit how a match works or explore the card library. Older library stats may differ from these new preview images.



